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- #DARK SOULS 2 SERVER STATUS PC PATCH#
- #DARK SOULS 2 SERVER STATUS PC UPGRADE#
- #DARK SOULS 2 SERVER STATUS PC FULL#
Basic anti-aliasing is used to cover elements like grass, which flicker with movement due to its heavy sub-pixel detail and lack of temporal anti-aliasing.
#DARK SOULS 2 SERVER STATUS PC FULL#
On a full 4K display, an upscaled 900p image doesn't quite cut the mustard. Both Xbox Series S and X continue to run at a lowly 900p resolution. There is a catch though, and it's a big one.
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The results are excellent all round, but Series X has a very slight edge in consistency with the fringe cases.
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Heavy alpha effects buckle Series S only momentarily, while this spot's not an issue at all on Series X. The only exception I could find was a single, brief drop to 53fps during an early fight with a mutating creature on the Lothric roof. And yes, that applies to both consoles as by and large, Xbox Series S runs identically to Series X for the vast majority of play. Practically every major locale, including the fire-spewing dragon on the High Walls of Lothric, is delivered at a smooth 60fps. The result? From playing the opening hours of the game, it performs near-perfectly on both Xbox Series X and S. This content is hosted on an external platform, which will only display it if you accept targeting cookies.
#DARK SOULS 2 SERVER STATUS PC UPGRADE#
Today's FPS Boost upgrade overrides the frame-rate cap to give Xbox Series X and S the same, smooth experience 60fps as PS5, with no judder, hitches or stuttering. Not only that, in common with From's other 30fps console offerings, inconsistent frame-pacing added a certain degree of judder to the game, something baked into the engine that extra back-compat horsepower could not address. Unfortunately, From Software never went back to the Xbox One version of Dark Souls 3 to add One X support, meaning that 900p30 has been the upper limit of performance on Xbox consoles since the game's original launch. However, in the long run, it worked out - PlayStation 5's backwards compatibility horsepower locks the game to 1080p60. Unfortunately, the value of the upgrade was questionable at the time, owing to a highly variable level of performance on Sony's enhanced machine.
#DARK SOULS 2 SERVER STATUS PC PATCH#
Dark Souls 3 released on last-gen systems in 2016 with a firm 30fps cap, but many months later, a PlayStation 4 Pro patch removed the limit, offering frame-rates up to 60fps. This is a much-requested upgrade for Xbox Series X and S owners, bringing the game closer into line with its performance profile on PS5. We had early access to the FPS Boosted rendition of the game and it certainly does the job, delivering nigh-on flawless performance on Xbox Series consoles. The From Software classic now targets 60 frames per second on the new wave of Microsoft consoles, replacing the somewhat wobbly 30fps of the Xbox One rendition of the game. Dark Souls 3 has just received a new lease of life on Xbox Series consoles, thanks to the transformative powers of FPS Boost.